AI Insights · Timothy · April 2024
Top 5 Anime Games on Android in Australia: Q1 2024 Performance
Discover the performance trends of the top 5 anime games on the Android platform in Australia for the first quarter of 2024, including their weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 anime games on the Android platform in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
One Punch Man World had a significant start with weekly revenue peaking at approximately $5.7K in the first week of February. However, the revenue saw a steady decline, reaching around $301 by the end of March. Weekly downloads followed a similar trend, starting strong at 16.5K in the last week of January but dropping to 228 by the end of the quarter. Active users also decreased from 16K to under 1K during the same period.
DRAGON BALL LEGENDS experienced a fluctuating yet overall high weekly revenue, peaking at $54.5K in the first week of January and maintaining figures above $10K throughout the quarter. Downloads remained relatively stable, ranging between 500 to 1K weekly. Active users showed slight variations but stayed around the 10K mark, peaking at 11.5K in early January.
ONE PIECE Bounty Rush saw weekly revenue peaking at $7.3K in mid-February, followed by a decline to $1.9K by the end of March. Weekly downloads were relatively low, starting at 1.3K and dropping to around 342. Active users showed minor fluctuations but generally stayed around the 4K to 6K range, peaking at 6.3K at the start of the quarter.
Yu-Gi-Oh! Master Duel had its highest weekly revenue of $7.3K in early February, with a subsequent decline to $2.3K by the end of March. The game’s downloads peaked at 639 in mid-February and stayed relatively stable around 300 to 500 downloads weekly. Active users saw a peak of 5.5K in mid-February, ending the quarter with around 4.7K.
DRAGON BALL Z DOKKAN BATTLE showed a remarkable spike in weekly revenue, reaching $30.3K in mid-February, before settling around $10K by the end of the quarter. Downloads were modest, with a peak of 960 in mid-February and generally ranging between 140 and 400 weekly. Active users saw a peak of 4.4K in mid-February, decreasing slightly to around 3.7K by the end of March.
For more detailed insights and data, visit Sensor Tower.